But because I can't spend too much time on DCS, I'd like to have some advices from you guys. Hi, I'm obsiously enjoying both modules and I like both of them.
DCS WORLD F 16 HOW TO
I keep learning more and more about how to best operate it every time I fly it. Add night time or bad weather conditions and there's another whole experience to add to the module. It's really satisfying to nail those carrier approaches to the Supercarrier in daylight. If you have the Supercarrier module, this brings even more realism and immersion to the Hornet.
DCS WORLD F 16 PLUS
Plus you have to learn all about operating from the boat and all that entails. These latest additions have turned the Hornet into a great close support aircraft and made it into a true multi-role beast. You can now have eye's and weapons onto a ground target in seconds!.
DCS WORLD F 16 UPDATE
The latest Hornet update allows the HMCS to be used for ground attack too, a fantastic addition, not to mention the update to the grid system allowing us to input co-ordinates direct from a JTAC. In my opinion there's so much more depth, and a huge amount to learn and master with the Hornet, plus lots of weapons and mission profiles to choose from. I flew the F16 when it first came out but it's been in the hangar ever since. Well done.Only you can decide this and everyone will probably have a different point of view, but for what it's worth here's mine! If you're still in one piece, then enable nose wheel steering again ( S key), and park the plane somewhere appropriate. When you touch down hold W for wheel brake. You want to sail in nice and gently, and flare before touch down so that your back wheels touch first.
But also keep the velocity vector touching the start of the runway. Try to keep your speed between 200 and 250. Once you can see the runway, place the velocity vector (the little plane symbol in the middle of the HUD).
You can hear the extra wind noise from them. Hold Left Shift + B until the speed brakes are extended fully. When you are about 10nm miles from the destination, slow down to about 250 knots by throttling down, and using the speed brakes or air brakes. Landing is worthy of a tutorial of it's own, but let's see if we can wing it. The right MFD screen will draw the line which you should follow - which is important to follow so that you don't approach the runway sideways. On the ICP use the up and down rocker switch select waypoint #2Ģ will be displayed on the corner of the DEDĭistance to waypoint #2 will be displayed on the bottom right of the HUD Press the 3 key to turn off Close Combat mode (to fire again, you must press C again to uncage the next missile's seeker) Press and hold SPACE + RIGHT ALT until your missile shoots. Since the AIM-9X has a range between 2nm and 10nm (depending of whether the enemy is flying away or toward you) make sure you are at an appropriate distance before firing And you will hear a constant high pitch tone to indicate a the missile itself is seeing the target. You will see the diamond (representing where the missile is looking) move toward the big circle. Press the C key on your keyboard to uncage the missile's seeker and it will track the current radar acquired target. Make sure you set the missile to COOL on the right MFD to prepare the missiles for firing (if set to WARM) Let's try the AIM-9X heat seeker infrared guided missile (this is a close range, highly manoeuvrable missile).Ĭlick the button next to the missile name on the right MFD screen and it will switch to the next missile type - we want to select the listing named 2A-9X (we have two of them hence the number 2 at the start) Fire a missile by holding SPACE + RIGHT ALT until a missile shoots. These have a very long range, so you can shoot right from the 10nm distance as soon as you have a lock. Press 3 on the keyboard (not keypad) to enable Close Air Combat modeĬlick the button next to the missile name on the right MFD screen and it will switch to the next missile type - we want the AIM120C listed as 4A120C on the MFD (we have 4 of them equipped hence the 4)įly so that you can place the enemy plane on your HUD and when you are within 10nm the enemy plane will be acquired and locked onto automatically as indicated by the big circle. Put the MASTER ARM switch to the MASTER ARM position